Ledgerly for schools

A live money quiz for the whole class.

Ledgerly Classroom is free. You run the quiz on the big screen, usually an iPad on the projector (an iPhone works too), and pupils answer on their own iPhone or iPad, in the same room.

How a session goes

Set up, join, play.

  1. Set up in a minute

    In Ledgerly, go to Profile, then Classroom, then Teach a class. Choose who's in the class (under 12, 12 to 15, 16 and 17, or 18 and over), a topic or one skill inside it, and 5 to 15 questions.

  2. Pupils join with a code

    A six-digit code goes up on the big screen. Pupils type it into Join a class, and each one gets a friendly nickname, like Brave Otter. Up to 40 pupils can join.

  3. Play, reveal, talk it through

    Each question shows on every screen. Reveal the answer to see how the room split and the lesson's own explanation, then finish on Worth another look: the questions most of the room found hard.

Your call

Make it a game, or keep it calm.

Points and the top 5

A right answer scores 500 points, up to 500 more for a quick one, and a bonus for a run of right answers. The top 5 go up after each question, and the quiz ends on a podium. Only pupils with points are listed, so nobody is shown at the bottom. Switch it off and there are no points at all: each pupil just sees whether they got it right.

A calm countdown

On by default, at 30 seconds a question, or 60 for an under 12 class. Choose 20, 30, 45, 60 or 90 seconds, or switch it off and reveal each answer when the room is ready. It's a ring that empties, with no red, no flashing and no sound, and every pupil's phone vibrates once at zero.

Late? Come on in

Joining stops when the quiz starts, and one tap lets a latecomer in. They score on any question that's still up, and a pupil whose phone drops out comes back as themselves, nickname and answers kept.

Safe for every age in the room

Nothing to type but the code.

  • No accounts and no names

    Everyone gets a friendly nickname from the teacher's device, like Brave Otter. Nobody chooses or changes one, so a pupil of any age can take part.

  • No chat

    Nobody types anything except the six-digit code, in either direction.

  • Never over the internet

    Devices talk to each other directly, over Wi-Fi or Bluetooth. There's no server, so the session never leaves the room.

  • The teacher is in charge

    Remove a device at any time, stop new joins, or make a new code, so anyone who only knew the old one stays out.

  • Nothing kept

    The teacher's device keeps no nicknames, answers or results once the session ends. A pupil's own phone keeps one thing: the XP for taking part, in their own progress.

  • Grown-ups teach

    Teaching a class is for 18 and over. Joining one is for everyone.

The questions

Straight from the lessons.

Every question comes word for word from Ledgerly's lessons for the class's age group: multiple choice, true or false, fill the gap and spot the mistake. Each reveal shows the lesson's own explanation, and answering along counts as practice in each pupil's own Ledgerly.

Lessons from age 5
  • Lessons from age 5 to adult, with three reading stages for children: 5 to 7, 8 to 9 and 10 to 12.
  • Pick a topic, or just one skill inside it, from coins and notes to pensions.
  • Big, clear type made for a projector, with the question beside its answers on an iPad on its side.
  • Free, with nothing to buy for the class.

Good to know

What you'll need.

Ledgerly on every device

On the teacher's iPad or iPhone, with an age of 18 or over in Ledgerly, and on each pupil's iPhone or iPad.

Everyone in one room

Devices find each other nearby, so the class needs to be together. A quick try with two devices before your first lesson is worth it.

One session at a time

Classroom keeps nothing between sessions, so there are no teacher accounts, class lists or homework.

Coming soon to the classroom.

Ledgerly isn't on the App Store yet. Classroom comes with the app, free.

Coming soon on theApp Store

Coming Soon